Released 0.5

3 November 2009, 01:12

Here comes a new release of NLarn. Get it from Sourceforge.

New in this version:
  • Save your game and continue playing later.
  • The town level is now static and has a lake and lots of trees. Buildings can now be recognized as such.
  • Shops debit the player’s bank account for their services.
  • It is now possible to save a memorial file for a deceased character. The obituary contains a list of vanquished creatures.
  • Configuration file allows to preset autopickup and the like.
  • Implemented a string input function.
  • The caption in the get_count dialog can now be wrapped.
  • Created a rpm spec file.
  • Created an installer for Windows.
  • More weapons and armour types. Raised weapon and armour prices.
  • Monsters that can use weapons will use weapons – against you!
  • Implemented taking things out of and putting things into containers.
  • Added a chance of failure when casting a spell.
  • Ability to display spell description in the spell selection dialog.
  • Honour spell knowledge level when calculation spell damage/power.
  • Added ability to examine any visible position. Enhanced the descriptions of a position.
  • Monsters can use stairs or even enter the town to follow the player.
  • Monsters can fall through trap doors and appear on the level below.
  • Vastly lowered gem values.
  • Re-enforce monsters on a map every now and then.

Bugs and features fixed in this version:
  • Fixed stealth.
  • Fixed a crash in the inventory dialog.
  • A leprechaun who picked up a gem could cause a crash in the drawing code (this one took me hours to figure out. You got to love C!)
  • A message is logged when no item has been discovered instead of showing an empty dialog box.
  • Fixed a bug in auto-pickup code which would lead to a game freeze and 100% CPU usage.
  • Fixed duplicate knowledge of spells.
  • Move all Spheres of Destruction.
  • Fixed the behavior of backspace key in the get_amount dialog.
  • Fixed a game freeze when a fireball hit monsters.
  • Books are used up upon successful learning.
  • Corrected spell MP usage. Aborted spells no longer cost MPs.
  • Corrected cloning of items with effects.
  • When withdrawing large sums from the bank without being able to carry it the money was lost. This has been fixed.
  • Fixed a hang at the end of the game.
  • Fixed trap generation of traps: now trapdoors are generated, too.
  • Nymphs can no longer steal cursed items that are equipped.



I played the game for a while and then I had an error. The window pop-up which sad “GLib-ERROR **: gmem.c:175: failed to allocate 16 bytes aborting…” I used Windows XP SP3.
Sorry if it is the wrong place for such a thing but I don’t know where to post a bug.
Never played Larn before. Maybe for a minute lately. But it looks good. I think it would be better if you changed a shortcut for opening chest from O to o.
I wish you good luck with project.

— widrox · 7. November 2009, 23:50 · #

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